Saturday, 8 February 2014

Poll Results!

Yesterday, I asked you guys whether you thought that the rumored Amazon games console would cut it in Video Game Land! Well, 100% of you guys said that Amazon is an great company, so why shouldn't they be able to pull and Android games console off?

Well, I'm kind of agreeing with you here! I think that Amazon could make a superb gaming console, as they've already made one of the best tablets (My opinion!) in the world at the moment, the Kindle Fire HDX! However, apparently the price is around $300, so that puts me off of it a bit, but as long as it comes preloaded with some great games, and the games sold on the system are good, than it should be a great console! Make sure to vote in the next poll!

Saturday Spending Spree!

You'll be pleased to know that GTA V's price has dropped to a good price! That and Call Of Duty Ghosts, the game every future Army Reserve wants to get! They are both £20 at Tesco Direct! I would thoroughly recommend buying GTA V, make sure to look at our Anytime Review on it to see whether it's the game for you! I would only recommend buying Call Of Duty Ghosts if you don't currently own a Call Of Duty game or your friends have it! On with the deals!

Sony Smartwatch 2: Only £63.29 at Amazon!

Xbox One: Only £409.97 at Gamestop!

PS4 Killzone Shadow Fall Bundle: Only £369.97 at Gamestop!

Forza Motorsport 5: Only £38.39 at Amazon!

Kindle Fire HDX 7: Only £169.99 at Amazon!

Digihome 32180SMHDLED 32-Inch LCD TV: Only £179.99 at Co-Op!

Phillips BDP2900/05 Blu Ray and DVD Player: Only £39.99 at The Hut!

Denon AHD1100 Over-Ear Headphones: Only £45 at Amazon!

Panasonic Lumix DMC-TZ35: Only £129 at Currys!

Samsung Galaxy S3 Mini Ceramic White: Only £129.99 at O2!

Lenovo G500s Laptop: Only £329.99 at Amazon!

The Key To Making A Successful App: Plagiarize and Keep The Cost Down!

I warn you, this article is only a tiny bit news and mostly opinion!

Red Bouncing Ball Spikes, an Impossible Game ripoff that has gained massive popularity a la Candy Crush, only cost $10 to make! Turns out it was made in a Gamesalad game-making program, and only minuscule changes were made before it was published on the App Store for 69p! So basically, if you paid for this game, you're paying for a rough version of The Impossible Game that was made with $10 and literally NO EFFORT!

 What I'm trying to say is that the mobile games market is completely broken! There are plenty of amazing games Plants VS Zombies, XCOM and Ridiculous Fishing that deserve a HUGE amount of respect because 1. They are genius and 2. No Microtransactions, and they get no respect because of stupid games like this! I hate to imagine what goes through people's heads when they decide to spend 69p on game they could've made themselves, or paying £10 on Candy Crush just to get more lives! It's disgusting! And if people keep on supporting these disgusting games, the game developers (Especially EA!) will think that microtransactions is what people want! They did it with Dead Space 3, and if this keeps going on as it is, we'll see microtransactions everywhere, and there will be no FULL games!

What do you think? Are games like this ruining the Industry? Or is the mobile games industry about giving games like this a chance? Tell us in the Comments below!

The Order 1886 Looks Like A Movie, Except That I Don't Know The Plot Or Genre!

Despite the fact that nobody knows what The Order 1886 is about, what genre it is, and what you actually do, people are still hyping it up anyway, because apparently it's going to be the 'Game Changer' for the PS4. To be honest, even if The Order was a Candy Crush ripoff, nobody would care, because the graphics are so good!

Anyway, now Angel (From Spain, not from Heaven!) of Playstation Spain is the latest guy to express his views on the game (?) saying that it looks 'Like A Movie', then going on to say it's 'better than Infamous'! I mean, come on, Gaming trends are changing more often than fashion trends! Infamous hasn't even been released yet, but people are already saying there's a game that's better than it, and that game hasn't been released yet!

I really feel like doing a 'BACK IN MY DAY!' meme, but then i'd just be breaking my moral boundaries.

What do you think? Does The Order look like a good game to you? Or do you think people are hyping it up too much? Tell us in the comments below!


I found out about this at www.worldsfactory.net


Friday, 7 February 2014

Top 5 Gaming Vehicles!

5. Battleship (Battlefield 1942)

The main reason the Battleship is on this list is because of the sheer amount of fun I've had being on this with my friends! The size and power of it alone makes it an unstoppable force, but when we and 9 of my friends were on this, we didn't die for a whole round! The teamwork was the best part; I remember we had one guy navigating, some guys on the guns and other guys were repairing the ship, you could say we were all in the same boat! (Pardon the pun!)

4. Vera (Call Of Duty 3)
 Personally, I think that Call Of Duty 3 is hugely underrated and is the best game in the series, mostly because of the levels in France when you took control of Vera, a superfast jeep with powerful MGs for the passengers! I did prefer shooting rather than driving, but they were great levels nonetheless! The only thing I hated about those levels was that if you were driving in third person and you turned the camera around, your character would always turn his head so you can't see his face!

3. Fire Truck (GTA San Andreas)
My fondest memories of this vehicle was squirting people and making them fall over on the sidewalk! The main reason I loved the Fire Truck so much was that it generated pure slapstick comedy, and it was damn useful when the Police were on you! One pastime which I used to do all the time (And still do!) is turn on the riot mode cheat and hose down all the rioters until they surrounded your car, and then chuck a grenade and drive away! The funniest part in the riot mode was when random NPC Fire Trucks would drive crazily, swerving everywhere and shooting water all around it! 

2. Scorpion (Halo Series)
Scorpions were so cool because in Halo 3 especially, they were the center of all the multiplayer games! Sure, the game's about getting the most kills, but mostly it was a mad dash to get the Scorpion, as the player that controlled it had a huge advantage! Also, my favorite level in the Halo series is the level in Halo CE (Name doesn't come to mind!) where you use the Scorpion, as even the Brutes seem weak!

1. Leviathan (Unreal Tournament 3)
Simply the best, strongest, biggest and most powerful vehicle I've ever come across in a game before, with a huge artillery cannon and four laser turrets, covering all directions! There's no blind spot on this beast, and when me and one of my friends played co-op with this, we were unstoppable!


What do you think? Do these vehicles deserve to be on this list? Are there any vehicles that you think are better than these? Tell us in the comments below!

Samsung's Got A Magazine, But It Still Wants A KitKat!

Well look who's come running back to Ol' Google?

After I reported earlier this week that Samsung were releasing 4 new Galaxy Tabs, all with the Magazine UI instead of vanilla KitKat, CNET has reported that there are 10 Sammy phones that are being updated to 4.4 KitKat, so Samsung's relationship with Google seems to be fine. The main reason, I'm guessing, is because Samsung haven't hyped up their new UI.

2 tablets and 8 phones have been rumored to be getting KitKat, with only the Polish Galaxy Note 3 getting it thus far. However, CNET noted that all of the phones were very specific models that were exclusive to some Phone Carriers (O2, Vodafone etc.), so this could very well be an update for only one country. You can find the list of phones at http://reviews.cnet.com/8301-19736_7-57618542-251/10-samsung-devices-in-line-for-android-4.4-kitkat-updates/, as I am unable to put them on this blog!

What do you guys think? Does getting KitKat on your phone matter to you? Does it really offer enough change to make you desperate for it? Tell me in the comments below!

Call Of Duty: Now With Sledghammers!

"This year's Call Of Duty will revolutionize the gaming world. The Multiplayer will include the ability to CONNECT TO YOUR TABLET and PUT DOTS ON THE MAP! Other than that, this game is a 'winning' franchise, so we're keeping it the same. Change is too hard." -Sledgehammer Games

The winds of slight alternation are blowing in the Call Of Duty world, as developer Sledgehammer Games, who worked on the game that killed a franchise (Call Of Duty), Call Of Duty: MW3. That was the game that included a FAINTLY EMOTIONAL SCENE and a campaign where things blew up. That's right, the co-developers of probably the worst Call Of Duty game of all time are joining the development cycle!

This means that Treyarch, Infinity Ward and Sledgehammer will all get 3 years each to make the next COD game, which means that the games may look better and have more innovation in them. I highly doubt it, but for a franchise I loved up until Black Ops, I kinda want it to go back to it's old WW2 roots, or a different time period that hasn't been used. Game Informer suggested that Treyarch would handle the Black Ops series, Infinity Ward would make the Ghosts series, and Sledgehammer would revive the franchise that they messed up, Modern Warfare.

In my opinion, I highly doubt it, as the best COD games didn't tie in with each other. I think that even if the Call Of Duty series doesn't change and people still give it flak, it won't matter because there are so many hypocrites on the internet that complain about the game, and then buy it! What do you guys think? Will this new developer bring change to the stale COD series, or will it just be more of the same? Tell me below!

I found out about this at Game Informer

Thursday, 6 February 2014

About Page!

Hi Guys!

We've added an About page, which you can view in the top tab!

Thanks!

Swtor Lowdown: Come In Red Two!

Hi guys!

Time for some SWTOR, isn't that great! :) In this issue I will review the new Galactic Starfighter mode team deathmatch. Personally I think this mode is very fun! 16 man death matches testing skill and strength. The only problem is that there are some people who don't understand if you can't play very well. 


Today I was playing with my Strike Fighter, and I was almost kicked for not playing! Well, how is it my fault if I was defending someone else and not shooting? I think that feature should only be used if someone is generally inactive. (Rant over!). However if you're playing with friends than this mode can be very fun. Some great tag teaming can happen!


So get in game, team up and destroy each other senselessly! 

Overall I give Team Deathmatch a solid 7/10! To improve it could add more maps and different features and interventions like exploding asteroids or something. 

Hope this was helpful and see you around guys!


Joe :) 

Sam's Saucy Reviews!

Hi Guys!

Just a quick update! I said that I wanted to bring reviews to this blog, and there will be more than the odd Anytime Review now! We have managed to secure some review copies of games, and hopefully more in the future, so expect more reviews from me, Joe and Carlo

Thanks Guys!

Sam!

Kickstarting Thursday with Cashtronauts!

Castronauts is pretty much a four player Asteroids, with great competitive and single player play! The aim of the game, as you may have guessed, is to get the most amount of money! You can do this by mining asteroids (AKA shooting them!) or by killing other players and stealing their money! It may seem simple, but it's got elements of strategy, and if you want to do well, you've gotta be a quick thinker!

 So far, there are two modes. Venture mode is single player or co-op, and the aim of the game is to get as far away from the start point as you can by earning money so you can pay the fee to warp to another galaxy! There are enemies in this mode though, so expect tension and frustration as you and your friends scramble together enough cash! The second mode is Skirmish, where you and up to four other friends battle it out to get the most cash as possible in three rounds, buying powerups and bettering your ship as you go along. Unfortunately, it will only be local multiplayer.

The game needs $10,000 Canadian dollars, and, at the time of writing, just under a quarter of it has been funded, and it's still got 20 days left! You only need to pay 10 Canadian Dollars (£5.53, $9.04) to get the full game, so it's pretty cheap! You can play the Skirmish alpha for free on PC, MAC, Linux and OUYA (Link on the Kickstarter page.). There are two stretch goals. $12000 Canadian Dollars nets the game support in Poland, Russia and Portugal, and $15000 gives the game online multiplayer, just what this great game needs!

Go and fund this great game at   https://www.kickstarter.com/projects/lonestar/cashtronauts?ref=home_spotlight!

Slow Down, Recall The Cars...

6 FIGURE FAIL!

Aston Martin probably makes the classiest and most expensive cars in the world. When you find out that almost 18,000 of them have bad gas pedals, you start to question the world. All American Aston Martins made since 2007 have been recalled, and all UK and New Zealander  (Is that right?) Aston Martins made since May 2012. Since these cars don't sell all that often because of their huge prices, this could be a big problem for not only Mr Martin, but also Mr Bond!

Apparently, the gas pedals were made out of counterfeit plastic, which is probably dirt cheap. My guess is that this 'Plastic' is really just the tears of all the workers. There have been no accidents but now that it's discovered, thanks to Murphy's Law, all the gas pedals would break if the cars weren't recalled.

And they all lived happily ever after! Except for M. She *gunshot*

No Spoilers!

I found out about this at www.businessweek.com

COLONEL! MY MISSION AIN'T SO SHORT!

Kotaku, how could you! And don't blame it on mistranslation, because I KNOW you can speak Japanese!

Yesterday, I falsely reported that Metal Gear Solid 5: Ground Zeroes is apparently 2 hours long. How wrong was I! OnlySP.com spoke to Hideo Kojima's assisant Ayako, who revealed that the article was false and said "not to believe them (Kotaku.).". My next prediction is that the gameplay is actually 2 hours long, but each cutscene lasts 50 minutes, so technically speaking, this could be a better film/game than Beyond: Two Souls! Take that, Cage!

Not you, Nic!

Anyway, even if the main story isn't that long, this is an open-world game, so there should be plenty of things to keep you going up until the Phantom Pain! However, it's gotta put a lot of content in the open world, because, as games like GTA V have proved, you can only do so much in an open world game by yourself!

Maybe, Snake's repetitive shouting of 'COLONEL!' could become as famous as GTA's 'wasted' death screen, as many youtubers and gamers alike throw poor Snake off of buildings!

I found out about this at www.onlysp.com

Wednesday, 5 February 2014

Wayback Wednesday: Life's Good!

The company that made my favouritest (Is that a word?) phone ever, the LG G2, and the best name for a phone ever, the LG Cookie, LG is an amazing company that has revolutionized the technology world, mainly with their astounding TVs. Let's take a look at their rich history!

It all started in 1958, when the first ever South Korean electronics company, Goldstar, started. This was one half of what LG is today. For 10 years, Goldstar kept on churning out radios, until, in 1966, they invented South Korea's first ever Black and White TV, the Goldstar VD-191. This was the start of LG's amazing reputation for their TVs, and it continued in 1977, when Goldstar started producing the first ever Korean colour TV (Even though colour TV wasn't broadcast in Korea for another 4 years!), the Goldstar CT-808, which was so popular, it was immediately sent to the USA, where they sold like hot Korean Noodles (Not racist, I've tried Korean noodles, and they're damn good!).

In 1981, Goldstar had a great year, making the first ever Korean Projection TV, a TV that uses a projecter to get enhanced picture quality, while also making over 20 different colour TVs since 1977, plus Goldstar could finally show their potential when Korean colour broadcasting started in 1981!

Skip forward 11 years later, and Goldstar were on a high, making Korea's first ever HQ (High Quality) TV, the SUPER Miracle. Then, 3 years later, the company got it's current name, LG, because Goldstar merged with a company called Lak-Hui (Pronounced 'Lucky'.), to become Lucky Goldstar, or LG. The company logo was changed to resemble the face of the future.

After that, LG went from strength to strength, setting TV records almost every year! In 1999, they made Korea's first LCD TV, and the world's thinnest 40-inch TV. In 2001, they made the first ever 60-inch TV and the world's first TV that could rewind live broadcasts. In 2007, they revealed the first ever wooden TV, then 1 year later, they won the Best of Best Innovation Award at CES 2008 for their TVs Bobo and Scarlet. In 2009, they made a Borderless TV, where the screen went right to the edges, and in 2010,  they made the biggest LED 3D TV, which was 72 inches, and they also made the world's first LED 3D TV. Finally, they reached the pinnacle of their history in 2011, when they made Smart TVs, the first ever TVs with apps!


For that LG, we salute you!

No Betas! No Trials! Only Updates!

Sorry guys, It's been a slow news day, and I couldn't think of an iOS punchline. FORGIVE ME

Yesterday, Apple released it's FIFTH beta for iOS 7.1. I mean, seriously, the phonetic code exists, why don't you use it! I think that the iOS 7.1 Epsilon sounds a bit better! Anyways, Apple have hinted at a March release for iOS 7.1, which is set to cause SLIGHT CHANGE among the mobile operating system world!

Here are some of the 'revolutionary' changes to expect when the not-so-longly-anticipated 7.1 is released:

You know the exciting 'Slide to Unlock' feature? It's back! And this time it's 'Slide To Power Off' as well!

Many different buttons in the Phone section of iOS 7.1 have either been turned into circles or had their backgrounds removed, for a sleeker look.

The Keyboard seems to be a bit bolder!

Also, and iOS in the Car update has been added, so now it's easier to use (You guessed it!) iOS in the Car!

Last of all, there are plenty of fixes for things like random reboots and animations.

A solid update but, as you can guess by the nature of this post, nothing too impressive!

I found this out at www.gottabemobile.com

Oh... COME ON Sony! Stop Bullying Poor Old Bill!

Well I'll be damned... the Xbox One really can't handle dude shooters!

Hideo Kojima has recently announced that Metal Gear Solid 5: Ground Zeroes looks slightly better on the Xbox One than the PS4. No screen resolutions have been confirmed for the new title, but in a feature on GameInformer, they said "Kojima notes that MGS V looks slightly better on the PS4 compared to the Xbox One, something we also noted before he mentioned it."

Now, as you can tell, this is another blow for Billysoft, as Call Of Duty Ghosts (HIGH PITCHED *GASP*) and Thief have all been announced to run below 1080p, so the Xbox One isn't highly respected, even by 10 year olds!

However, both sets of MGS fans aren't too happy, as it's been revealed by Game Informer that the main story only lasts 2 hours. £35 for 2 hours of gameplay. You know what? I'm just gonna leave it here!



UGH!


I found out about this at Game Informer.

Tuesday, 4 February 2014

You Lose Tuesday: Family Party: 30 Great Games!

If there's one genre that doesn't need another game, it's the Motion Sensor Party Game genre! I mean, Mario Party is the most successful party game, I honestly don't understand why people think more party games are needed, especially since this one sounds like a freemium mobile game!

Anyway, this is the 2nd worst game on Metacritic, and every company that reviewed this game gave it under a 3/10, except for BioGamer Girl Magazine, who gave it a 50. Now, I have never been, am, or ever will be a sexist, but.... REALLY trying my patience here!

It was so bad, Game Revolution gave it a 0 out of 5, and even Official Nintendo Magazine insulted it at the end, making a fake death report that said: 

"Patient suffered a psychotic breakdown while playing this game. No treatment possible." 

Now, the reason why this game sucked is that all of the minigames were poorly designed and weren't really playable. For example, there was one minigame where you had to shoot targets. During the development of this minigame, the developers must have completely forgotten that this was a motion control game, and decided that instead of pointing the controller at the screen, you would have to aim using the Nunchuck joystick.

In Conclusion, this game failed mainly because of it's incomplete (And uncompletable.) minigames and stupid control schemes. But the people at Art Co. Ltd knew all their 'hard work' had paid off when it won ScrewAttack's 2013 Worst Wii U Game Of The Year and Worst Game of The Year rewards, and earned 1st Place in Official Nintendo Magazine's Worst Wii U Games. Job Well Done!

Poll Results!

Earlier last week, I asked you if you would rather have a Xbox without a Blu-Ray drive, an Xbox without a Kinect 2 , or have an Xbox without a Blu Ray Drive, or a Kinect 2?

Well, 50% of you said that you wouldn't want a Blu Ray drive, and 50% said you wouldn't want a Kinect 2! Personally, I don't really care for a Blu Ray drive, since I have Netflix, so that would be my compromise! However, instead of shipping without a Blu Ray and/or a Kinect 2, a leak on NeoGAF revealed that instead it would ship without a disk drive! Tell me in the comments below what you think, and make sure to vote in the next poll!

Samsung Galaxy Tab PRO MLG SKILLZ 12.6 INCHA!

Don't worry, Samsung haven't been taken over by Call Of Duty players! They are, however, releasing a helluva lot of Pro tablets this month, which to me, means that Samsung are desperate to be taken seriously! C'mon guys! Buy our tablets! They're so professional that they drink Skinny Lattes and make business calls!

Mocking over! Samsung have actually announced four tablets, all munching 4.4 KitKat (Dark Chocolate of course, a professional guy's gotta keep down his calorie count!), but only three tablets are going to be released this month, in the US on the 13th. Still no release date for the UK or Europe, but that should come soon.

However, it won't be standard Vanilla KitKat OS. Instead, it will be the new Magazine UX interface, which looks eerily like WP8. The new tablets will be the Galaxy Tab Pro 8.4, the Galaxy Tab Pro 10.1, and the Galaxy Note Pro 12.2, all running this snazzy, but controversial new UI. However, they have played the UI down so as to keep a good relationship with Android.

These new tablets can talk the professional-by-the-water-cooler talk, but can they walk the classy-but-not-too-camp walk?

I found out about this at www.computerworld.com

PS4 Shocks The World! (But by the World, I mean 1 guy.)

BZZT! ACTION DENIED!

PSN User Bogusm has claimed that every time he presses the eject button on the system, he gets an electric shock! He recently shared his problems on a forum, revealing that it had happened since he bought the system, and he thought it was a built in feature! Sony made this, not SAW!

Even worse, his kid has been using it all this time! He said on the forum that he wouldn't want his kid to use the PS4 anymore, as he thinks that eventually, the electric shock would become fatal! He revealed that the shock 'Feels like an electric fence' and he asked the stupidest question ever: 'Should I return the unit or what?'.

Seriously, you wouldn't find that in even the deepest depths of Reddit! I mean, this guy and his kid have probably been getting shocked for about 3 months now!

Some people...

I found out about this a www.gamesreviews.com

SWTOR Lowdown: KDY puzzled to death

Hi guys!

Today Update 2.6 went live giving us the new Tactical Flashpoint for levels 15-54 and 55. It is similar to the Czerka Flashpoint where it is roll neutral. The system also changes every time so the objectives are different!

This change also brought a new fleet area that joins the GS expansion to the ground game. This is quite a cool area but doesn't do much. 






Also I owed you guys a review of PVE in SWTOR as well, so let's jump in!


I like PVE, teaming up with friends and combating new challenges and updating gear.
If you are well geared then there are always more challenges to do. The starter gear is obtained in the campaign at level 50, then you can progress to 55 and get some better gear ranging from 156-180. You can pick 156 gear from doing the story missions on Oricon. Competing in hard mode Flashpoints will give you gear to 168. 

In operations you can gain better gear but depending on who you're with it, could take hours! From experience it is more fun with friends as you can skip the noobs that blame you for their death when your a dps!  

Healing in flashpoints can be fun!  I recommend for beginners a Sith Sorcerer as it is easier to pick up than Merc healing. With regards to tanking, I can't comment as i have never done it. 

Playing as a sniper, I can say that PVE is very enjoyable as you can do good damage what ever spec you are.


The female is not my character but has the same gear set and sniper as I do and i think it is very cool.

Overall I give the new flashpoint a 8/10 as I think it is very fun and not that long which is good in leveling. 


For PVE in SWTOR I give it a 9/10 as this game focuses on PVE more than PVP.


Hope this was helpful and please share, comment etc

Joe! :) 

Swtor Lowdown: 2.6 is here!

Hi guys, in this post it will be the patch notes for update 2.6!

Highlights 

Galactic star fighter is now available for free to play players and the new bomber class!

The new flashpoint kuat drive yards for players 15+ is here! (A review on that later)

 A star fighter battle record AND on March 14 is a DOUBLE XP WEEKEND perfect for leveling those alts!


 changes as follows..


Galactic Starfighter Now Available For All Players! – Galactic Starfighter is now available for Free-To-Play, Preferred, and Subscription players! Choose your ship role and help your fellow pilots in 12 vs.12 Battles. Click the Hangar icon next to your minimap to jump into the cockpit now!
New Galactic Starfighter Ship Role: Bomber – The Bomber ship role has been added to Galactic Starfighter, with six new ships available for unlock/purchase!
  • ● Bombers are tough support ships that drop mines and drones throughout the battlefield.
  • ● Mines detonate when enemies get into proximity, inflicting damage or crippling debuffs to all nearby foes.
  • ● Drones attack nearby enemies with a variety of weapons, while Repair Drones restore the hull of nearby allies.
  • ● Bombers can also place Hyperspace Beacons which function as mobile respawn points for their allies.
New Galactic Starfighter Game Mode: Team Deathmatch – Team Deathmatch is a new game mode which pits teams of players against each other. The team with the highest player kill score when either time expires or the score limit is reached wins the match. Team Deathmatch maps also contain a new feature: Power-ups.
Power–ups are spawned in the map at the start of a match, and once picked up will respawn at a random point in an area after a random amount of time. Power–ups provide boosts to the player depending on which is picked up, which currently last 45 seconds. Power–ups on PTS are as follows:
  • ● Engine Overcharge – Doubles engine power regen rate, increases ship speed by 30%, increases ship defense by 15%, refills engine power to full on pickup.
  • ● Weapon Overcharge – Doubles blaster power regen rate, refills blaster power to full on pickup.
  • ● Shield Overcharge– Doubles shield power regen rate, eliminates shield recently consumed regen delay, refills shields to full on pickup.
  • ● Damage Overcharge– Doubles damage from all primary and secondary non–drone weapons.
All power–ups are indicated on the minimap. The Damage Overcharge power–up is a rare spawn, however there is typically at least one up on the map at any point in time. Players that grab this power–up are identified to all players via a broadcast message and are indicated on the minimap.
New Flashpoint: Kuat Drive Yards – Both factions are interested in securing a formidable space armada and fighting over one of the largest starship construction sites. This Flashpoint is designed to be modular, with each “scenario” representing a different part of the expanding plot. This is also the first “tactical” flashpoint, providing bolstered and role-neutral gameplay, and is available to players starting at level 15.
New Reputations have been added to the Galactic Reputation page:
  • ● Republic First Fleet – The Republic First Fleet serves as a beacon of hope across the galaxy, protecting the Galactic Republic’s member worlds and corporate partners from the dark designs of the Sith Empire.
  • ● Imperial Forward Command – The Imperial Forward Command is focused on high-risk offensive strikes against the Galactic Republic and its allies, making it one of the Empire’s deadliest fleets.
New Starfighter Pack coming to the Cartel Market – The Galactic Ace’s Starfighter Pack will be available for purchase on February 11th. Cost: 320 Cartel Coins

General

  • ● New Mount: The KDY Orbital Lifter! This personal heavy construction vehicle was specially designed by Kuat Drive Yards for orbital engineering work deemed too delicate to be automated. It requires Legend rank with the new Imperial Forward Command / Republic First Fleet reputation.
  • ● A new category is available in Group Finder starting at level 15: Tactical Flashpoints. Tactical Flashpoints are role-neutral, meaning group finder will match the first four players it finds. The new Kuat Drive Yards Flashpoint is available in this category in two level brackets: 15-54 and 55. Czerka Corporate Labs and Czerka Core Meltdown are now included in this category at level 55.
  • ● Dread Forces in Oricon are more distracted by the madness of the Dread Masters, reducing the range of their attention.
  • ● Bolster now properly modifies the aggro radius of enemy NPCs and properly displays the difficulty color of enemy NPC levels.
  • ● Group Finder now displays the level range of players it will match for Flashpoints and Operations.
  • ● Players may now queue for Starfighter Battles at the same time as Warzones.

Cartel Market

New Items
  • ● The Galactic Ace’s Starfighter Pack will be available on February 11th. Cost: 320 Cartel Coins
  • ● Hypercrates containing 24 Galactic Ace’s Starfighter Packs will be available on February 11th. (Discounted by 10% for a limited time!) Cost: 6,912 Cartel Coins
  • ● The Galactic Ace’s Starfighter Pack items can now be previewed in Collections.

Classes + Combat

Bounty Hunter

Powertech

Advanced Prototype
  • ● Prototype Flame Thrower now requires High Energy Gas Cylinder to be active.

Mercenary

General
  • ● Mercenaries with the Combat Support Cylinder loaded will now be able to use Rapid Shots to heal themselves.
Arsenal
  • ● Stabilizers now reduces the pushback suffered while activating Tracer Missile and Power Shot by 50/100% (up from 35/70%)
Bodyguard
  • ● Kolto Shell may now be deployed on more than one target at a time, but a target still may not have more than one active Kolto Shell. Additionally, Kolto Shell now generates 10 heat (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • ● The tooltip for the Bodyguard skill has been updated to indicate that it also reduces the rate limit of Peacekeeper, and the Bodyguard skill now requires Kolto Shell instead of Peacekeeper.
  • ● Peacekeeper has been moved from tier 6 down to tier 5 in the Bodyguard skill tree.
  • ● Cure Mind has been moved from tier 5 down to tier 4 in the Bodyguard skill tree.
  • ● Protective Field has been moved from tier 4 up to tier 6 in the Bodyguard skill tree.

Trooper

Vanguard

Tactics
  • ● Pulse Generator now requires High Energy Cell to be active.

Commando

General
  • ● Commandos with Combat Support Cell loaded will now be able to use Hammer Shot to heal themselves.
Gunnery
  • ● Steadied Aim now reduces the pushback suffered while activating Grav Round and Charged Bolts by 50/100% (up from 35/70%)
Combat Medic
  • ● Trauma Probe may now be deployed on more than one target at a time, but a target still may not have more than one active Trauma Probe. Additionally, Trauma Probe now costs 10 energy cells (down from 16), has 6 charges (down from 10), lasts up to 3 minutes (down from 5), and heals for slightly more per charge.
  • ● The tooltip for Probe Medic has been updated to indicate that it also reduces the rate limit of Frontline Medic, and Probe Medic now requires Trauma Probe instead of Frontline Medic.
  • ● Frontline Medic has been moved from tier 6 down to tier 5 in the Combat Medic skill tree.
  • ● Psych Aid has been moved from tier 5 down to tier 4 in the Combat Medic skill tree.
  • ● Med Zone has been moved from tier 4 up to tier 6 in the Combat Medic skill tree.

Sith Warrior

Juggernaut

Vengeance
  • ● Slightly increased the damage dealt by Shatter.
  • ● Shatter now deals Internal Damage instead of Elemental Damage, as the tooltip indicates.
  • ● Rampage has been redesigned: Impale and Shatter have a 33.3/66.7/100% chance to produce a stack of Rampage. At 2 stacks, Rampage finishes the cooldown on Ravage and generates 3 Rage.

Jedi Knight

Jedi Guardian

Vigilance
  • ● Slightly increased the damage dealt by Plasma Brand.
  • ● Zen Strike has been redesigned: Overhead Slash and Plasma Brand have a 33.3/66.7/100% chance to produce a stack of Zen Strike. At 2 stacks, Zen Strike finishes the cooldown on Master Strike and generates 3 Focus.

Sith Inquisitor

Sorcerer

Lightning
  • ● Subversion now reduces the pushback suffered while activating Lightning Strike by 50/100% (up from 35/70%). The rest of the benefits provided by Subversion remain unchanged.
Madness
  • ● Sith Efficacy now reduces the pushback suffered while activating Force Lightning by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Sith Efficacy remain unchanged.

Jedi Consular

Sage

Telekinetics
  • ● Concentration now reduces the pushback suffered while activating Disturbance by 50/100% (up from 35/70%). The rest of the benefits provided by Concentration remain unchanged.
Balance
  • ● Psychic Barrier now reduces the pushback suffered while activating Telekinetic Throw by 33.3/66.7/100% (up from 25/50/75%). The rest of the benefits provided by Psychic Barrier remain unchanged.

Imperial Agent

General
  • ● Reduced the activation time, cooldown, energy cost, and damage done by Orbital Strike.

Operative

General
  • ● Lowered the cost of Hidden Strike to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • ● Increased the duration of Tactical Advantage by 5 seconds (now 15, up from 10)
Concealment
  • ● Surgical Strikes now increases the damage dealt by Shiv, Overload Shot, and Backstab by 5% (up from 4%)
  • ● Collateral Strike now has a 50/100% chance to trigger when Laceration is used (up from 35/70%)
  • ● Culling now increases the damage dealt by Laceration and Collateral Strike by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Collateral Strike damages an enemy target (down from 5/10)
  • ● Waylay now increases the damage dealt by Backstab by 5% (up from 4%)
  • ● Meticulously Kept Blades now additionally increases the critical damage dealt by Laceration by 10/20/30%, but no longer increases the critical damage dealt by Sever Tendon
  • ● Calculated Frenzy no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead
Lethality
  • ● Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • ● Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Sniper

Lethality
  • ● Corrosive Microbes is now a single-point skill (down from 2) but still increases the chance for Corrosive Dart to tick twice when it deals damage by 25%
  • ● Lethal Injectors is now a 2-point skill (up from 1), but each point still increases the duration of Corrosive Dart by 3 seconds (so 2 points in the skill now increase the duration of Corrosive Dart by a total of 6 seconds, granting 2 additional ticks of damage)

Smuggler

General
  • ● Reduced the activation time, cooldown, energy cost, and damage done by XS Freighter Flyby.

Scoundrel

General
  • ● Lowered the cost of Shoot First to 15 energy (down from 17 energy), increased its cooldown to 9 seconds (up from 7.5 seconds), and increased the damage it deals
  • ● Increased the duration of Upper Hand by 5 seconds (now 15, up from 10)

Scrapper

General
  • ● Scrappy now increases the damage dealt by Blaster Whip, Quick Shot, and Back Blast by 5% (up from 4%)
  • ● Flying Fists now has a 50/100% chance to trigger when Sucker Punch is used (up from 35/70%)
  • ● Turn the Tables now increases the damage dealt by Sucker Punch and Flying Fists by 3/6% (up from 2/4%) and recovers 4/8 energy whenever Flying Fists damages an enemy target (down from 5/10)
  • ● Sawed Off now increases the damage dealt by Back Blast by 5% (up from 4%)
  • ● Underdog now additionally increases the critical damage dealt by Sucker Punch by 10/20/30%, but no longer increases the critical damage dealt by Tendon Blast
  • ● Rolling Punches no longer increases alacrity when triggered, but now increases ranged and tech critical chance by 2/4/6% instead
Dirty Fighting
  • ● Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • ● Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Gunslinger

Dirty Fighting
  • ● Mortal Wound is now a single-point skill (down from 2) but still increases the chance for Vital Shot to tick twice when it deals damage by 25%
  • ● Open Wound is now a 2-point skill (up from 1), but each point still increases the duration of Vital Shot by 3 seconds (so 2 points in the skill now increase the duration of Vital Shot by a total of 6 seconds, granting 2 additional ticks of damage)

Galactic Starfighter

General

  • ● New Feature: Battle Record – Your personal Galactic Starfighter Battle Record can now be accessed via a button in the upper right corner of the Hangar. Features include detailed lifetime battle stats, and the ability to link each stat to chat.
  • ● New Feature: Detailed Scoreboard –Galactic Starfighter’s scoreboard will now feature new tabs containing information on:
  • ● Performance – Track stats including kills, deaths, damaged dealt/received, hit %, objective captures, and more!
  • ● Earning – A detailed breakdown of the Requisition you’ve earned during a battle and how it was earned.
  • ● Starfighter Battles no longer lower durability of player equipment.
  • ● A new non-contributor system has been added, replacing our previous AFK system. You may now initiate a kick against non-contributing players via the Map screen.
  • ● Addressed an issue where low population checks happened prior to initial spawn, which caused some Battles to fail to start successfully.
  • ● The new Starfighter Launch Deck floor on the Fleet can be accessed from the Mission Departures elevator.
  • ● Typing “/squad” will allow you to chat with players in your Squad and/or Group.
  • ● Quick Look functionality has been added. Players may use their keyboard’s number pad to quickly shift their camera’s view without affecting ship movement.
  • ● Players who only inflict shield damage to a target now receive appropriate Requisition for the assist when the target is destroyed.
  • ● Targeted enemies are now highlighted on the Map and Minimap screens.
  • ● Queuing for Galactic Starfighter battles no longer blocks character changes.
  • ● If you have an enemy selected it will now show their target’s name in the Targeting Computer.
  • ● Debuffs can no longer be applied to targets after their death.
  • ● A confirmation dialog has been added before travelling to the tutorial level.
  • ● Combat HUD tutorial information on Enemy and Objective Indicators has been expanded.
  • ● Combat Controls tutorial has been updated to feature targeted defense drones.
  • ● Added a tutorial for Galactic Starfighter Battle Type: Team Deathmatch.
  • ● Addressed an issue where tutorial notifications could not be properly dismissed.
  • ● Players will now be invulnerable to all hull damage while in the Galactic Starfighter tutorial.
  • ● Several forcefields have been removed from the Abandoned Shipyards level in Domination mode.
  • ● Team Deathmatch features new map layouts for the existing Lost Shipyards and Kuat Mesas environments.

Ships + Hangar

  • ● Gunships now get an additional 5 requisition for kills and assists where a secondary weapon is used to deal damage.
  • ● Putting power to weapons now boosts damage by 10% (down from 20%) and putting power to shields or engines now reduces weapon damage by 5% (down from 10%)
  • ● The dialog for new purchases within the Hangar has been enhanced to show the exact breakdown of Fleet and Ship Requisition to be used.
  • ● Auto Roll functionality has been added. Press “V” (by default) to rotate your Starfighter to the default orientation.
  • ● Selected ships can now be removed from the Readied Ships menu.

Components + Crew

  • ● A new EMP Missile secondary weapon is now available on the Pike/Quell Strike Fighter.
    • ● The EMP Missile is a counter to clustered enemies, mines and drones.
    • ● On impact, it emits a 3000m radius pulse which damages and disables mines and drones.
    • ● Any player ship caught in the blast will suffer minor damage, and render their system ability unusable.
  • ● A new EMP Field System is now available on the NovaDive/Blackbolt Scouts.
    • ● The EMP Field is a counter to clustered enemies, mines, and drones.
    • ● It emits a 3000m radius pulse around the scout which damage and disables mines and drones.
    • ● Any player ship caught in the blast will have their sensor range and blaster accuracy reduced, and their System Ability rendered unusable.
  • ● Directional Shield is now available on the Comet Breaker/Dustmaker and Premium Strongarm/Demolisher Gunships.
  • ● The “Increased Range” upgrade for Sabotage Probe, Cluster Missiles, Concussion Missiles, and Ion Missiles now features a 10% increase.
  • ● Thermite Torpedoes have had their range increased to 10000m
  • ● Ion Missiles have had their range increased to 7000m
  • ● Upgrades purchased for an individual drone no longer improperly affect other drone types.
  • ● Crew members now animate within the Hangar preview window.
  • ● Crew abilities “Running Interference” and “Wingman” have had their area of effect ranges increased from 1000m to 3000m.
  • ● Bowdaar no longer wears a hoodie within the Hangar.
  • ● Description for the “Rotational Thrusters” engine component has been changed to accurately show the range as 15,000m, not 150,000m.
  • ● The “Lockdown” Crew Ability may now only be fired on enemy players and no longer drones or defense turret.
  • ● Charged Plating now allows 40% of the damage done to it to bleed through to the hull, down from 50%. Its shield capacity has been lowered from 150% to 130%.
  • ● Interdiction Drive has had a balance pass, and its tooltip now details its effects:
    • ● Boosts player speed by 20% for 6 seconds
    • ● Reduces speed and turning rate of all enemies within 3000m by 10% for 6 seconds
  • ● Shield Piercing upgrades have been reduced in power, and weapons with native Shield Piercing have had their damage reduced slightly.
  • ● Bypass crew ability now grants 16% shield piercing to both primary and secondary weapons (down from 35%).
  • ● Evasion has been reduced in power:
  • ● Response Tuning and Lightweight Armor have had their passive evasion bonuses reduced by 1%
  • ● Distortion Field now grants 9% passive evasion, down from 15%, but has had its shield capacity increased from 70% to 80%
  • ● Distortion Field’s active ability now grants only 27% evasion, but has had its duration extended to 6 seconds. The tier 1 upgrade now grants 8% evasion, down from 10%.
  • ● Railgun weapons now require a minimum charge of 25% before firing.
  • ● Mines and drones no longer display the name of the player who deployed them, only their type.

Items + Economy

  • ● The 2-piece Field Tech’s PvP set bonus now increases the range of Distraction and Takedown or Quickdraw by 5 meters.
  • ● The 4-piece Field Tech’s PvP set bonus now increases the duration of Orbital Strike or XS Freighter Flyby by 3 seconds.




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Hope this was helpful, see you in game!

Joe :)