|Image from www.ign.com|
Look-to-Eurogamer-because-I-don't-have-any-ideas news today, as the news website has analysed The Evil Within on PS4, but without its Day One patch, revealing a clunky mess mixed with a blurry aspect ratio.
Still better than the Xbox One version, wheyyyy!
Still, despite the terrible, out of proportion resolution, the game still runs at an unsteady 30-20fps rate that ruins some of the game's best and most tense moments. Not only that, but texture-pop-in is widely visible and rampant throughout the game, and gaps between cutscenes and gameplay completley ruin the pacing. The overall message here is that The Evil Within is a frustrating, almost unplayable mess without its Day One patch, leading to a pretty obvious question: why do we need day one patches just to make games work? With MMOs and online-focused games, I can understand, as servers need to be readied (See: DriveClub), but why do we need Day One patches when Blu-Ray discs can store 60GB of games? According to its Steam page, The Evil Within is a 31GB download, so why can't this be added on? It's simply cutting out the non-connected audience and losing money.
Then again, in this connected age, why shouldn't patches be released? They're the best way to fix running issues in games after release, after all. Despite the Xbox One not being online-only, it seems that developers and publishers are simply trying to push games in an online direction. With online games like League of Legends and DOTA 2 doing so well with their online-only gameplay, why wouldn't publishers and developers transition their games to become more online, and therefore more accessible?
There are examples of Day One patches done right though. For instance, the upcoming Halo: The Master Chief Collection: the 20GB Day One patch adds the online modes, so people who can't connect to the internet don't have their single-player experience affected, and the online mode is there for the people that want it and can actually use it. Why didn't they put it on a second disc? Because they didn't need to, it keeps costs down and means that everyone can pick and choose how they want to experience the game.
What do you guys think? Are Day One patches the future? Tell us in the comments!