Wednesday, 29 October 2014

The Scores Below

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"A score below 7 is not acceptable Guardians, take the game back!" (Evil British Announcer)

Bungie have just announced an onslaught of information about Destiny's first expansion pack, The Dark Below, which some say was deliberatley set up by the game to give more information about the Destiny universe. I tend to agree with those people. Anyways, the pack will be released on the 9th of December this year, and will cost an eye-watering £20 if bought a la carte, or is part of the £35 Expansion pass. It's going to have to contain a lot of juicy content if it wants to justify that price tag, especially when some people have been unimpressed with the content in the game generally.

Some people = Me.

There'll (Of course) be new weapons and gear, and the hard level cap will be increased to Level 32, which means even more grinding.

Jeez, am I hating on Destiny a little too hard here?


There'll also be a new Raid to complete titled the Temple of Crota (Or, as I like to call it, the Dimple on Scrota. I'm not immature!), which many of people (Including myself) have had a look at thanks to a clipping glitch, and a new Strike too, plus three new Story missions will be added, this time exploring the Hive species as they try to summon Crota, a god, to destroy humanity. Last of all, the PVP aspect will be improved with three new maps: The Cauldron is set on an old Hive ritual site, Skyshock takes place on Earth and contains vehicles, and Pantheon lies in the Black Garden on Venus. Overall, a pretty packed pack, with most of the gameplay coming from the inevitably long Raid.

But does all that content justify the price? Overall, despite my criticisms, I do rate Destiny as a pretty fun game, but most of that fun is organic, AKA not set up by the game. New missions and guns are always cool, but if the storytelling is anything like the main game's campaign, then all they'll amount to is more opportunities to kill aliens. Bungie have realised that, and plan to fix it with this DLC, but do we really have to pay £20 just to get what we expected in the first place?

What do you guys think? Will The Dark Below be worth the money? Tell us in the comments!

Tuesday, 28 October 2014

Poll Results!

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Last week, I asked you guys whether you preferred Borderlands: The Pre Sequel, thanks to its new moon setting, jetpacks and everlasting loot, or Destiny, for its many worlds, challenging missions and MMO-like style. Well, the results are in, and the winner is Borderlands: The Pre Sequel, with 66% of the votes! 

I have to say that this is a pretty decision for me to make, but I have to agree with the majority of you guys here, as, despite the huge polish and big worlds, Destiny seems a bit like Fuel: a huge world with nothing to do. After the campaign finishes, it's just grind after grind (And not in a Sunset Overdrive way) until you complete the Vault of Glass. Borderlands, on the other hand, has deep and funny characters, a cool, packed world to explore and, most importantly, a huge amount of bucks for your bangs, AKA loads of loot. Nevertheless, both games are a fun romp, especially with friends.

The next poll is up until next Tuesday, so make sure to vote and share your opinions with us!

Monday, 27 October 2014

Glen Schofield Is Sick, Nah Mean?

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"This guy finna kick yo little punkasses" (Glen Schofield, Sledgehammer Games Co-Founder/OG)
Overused joke-related news today, as some new Call of Duty: Advanced Warfare gameplay and new features were leaked by a Twitch user during a livestream, which has since been taken down. However, Advanced Warfare-centered YouTuber TmarTn (Who has such compelling videos as "ALL GUN CAMOS IN ADVANCED WARFARE!!!") relayed some of those leaked details, including a new killstreak reward for the dedicated pre-pubescent that can kill 30 people without dying: the DNA Bomb. This bomb kills all enemies on the map, then leaves green clouds that roll away. 

Insert "Oh Baby, a triple!" "MOM! Get the camera!" or even ILLUMINATI CONFIRMED if you still think putting triangles on everything is a viable form of comedy.

However, the best part of this story (If you weren't already excited enough) was the response by Glen Schofield, position previously mentioned, on Twitter, involving a hella lotta numbers. In a nutshell, he expressed his anger at the leaker, saying that it was "a bummer". Still, for any of his dedicated Vine followers worried about this loss of morale affecting his content, he quickly quelled those doubts. Basically he'll still do his much-adored vines.

This raises the question: Is leaking right? Sure, the obvious answer is no, as it means there's less to discover in the game, and maybe the developers were keeping secrets for a reason; to give people a surprise. Then again, in an age where games get dozens of trailers before release, why shouldn't the fans get all the info they want? It means that they can decide whether the game is for them. If you bought a game to see what it was like because you hadn't have known much about it, you may not have a good experience, but the company still makes a sale. The more information released, the easier it is to decide whether to buy a game, but it also means that the audience may shrink a little if there's a feature not to their liking.

What do you guys think? Has this leak affected your decision on whether to buy Advanced Warfare? Tell us in the comments below!

Tuesday, 21 October 2014

The Evil Within The Disc

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Who needs discs when you have a perfectly good dial-up connection?

Look-to-Eurogamer-because-I-don't-have-any-ideas news today, as the news website has analysed The Evil Within on PS4, but without its Day One patch, revealing a clunky mess mixed with a blurry aspect ratio.

Still better than the Xbox One version, wheyyyy!

Still, despite the terrible, out of proportion resolution, the game still runs at an unsteady 30-20fps rate that ruins some of the game's best and most tense moments. Not only that, but texture-pop-in is widely visible and rampant throughout the game, and gaps between cutscenes and gameplay completley ruin the pacing. The overall message here is that The Evil Within is a frustrating, almost unplayable mess without its Day One patch, leading to a pretty obvious question: why do we need day one patches just to make games work? With MMOs and online-focused games, I can understand, as servers need to be readied (See: DriveClub), but why do we need Day One patches when Blu-Ray discs can store 60GB of games? According to its Steam page, The Evil Within is a 31GB download, so why can't this be added on? It's simply cutting out the non-connected audience and losing money.

Then again, in this connected age, why shouldn't patches be released? They're the best way to fix running issues in games after release, after all. Despite the Xbox One not being online-only, it seems that developers and publishers are simply trying to push games in an online direction. With online games like League of Legends and DOTA 2 doing so well with their online-only gameplay, why wouldn't publishers and developers transition their games to become more online, and therefore more accessible?

There are examples of Day One patches done right though. For instance, the upcoming Halo: The Master Chief Collection: the 20GB Day One patch adds the online modes, so people who can't connect to the internet don't have their single-player experience affected, and the online mode is there for the people that want it and can actually use it. Why didn't they put it on a second disc? Because they didn't need to, it keeps costs down and means that everyone can pick and choose how they want to experience the game.

What do you guys think? Are Day One patches the future? Tell us in the comments!

Sunday, 19 October 2014

SWTOR Lowdown: Patches and Season 3 Rewards!

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Just some information revealing the new patch coming on Tuesday and the season 3 Tier 1 reward that has been anounsed this week. Enjoy!

Patch 2.10.2 will arrive on Tuesday the 21st of October and will include slot machine decorations (Yay!), 16 player ops to the group finder (FINALLY) and a UI indicator for the 12 XP boost. 

Patch 2.10.2
Hey everyone!  

On October 21st, all game servers and will be unavailable as we perform scheduled maintenance. Details are as follows:  

Date: Tuesday October 21st, 2014  
Duration: 4 hours  
Time: 3AM PDT (10AM GMT) – 7AM PDT (2PM GMT)

We will be releasing more information about the ascetics and rating required for these rewards soon! 
Until then, we hope you continue to enjoy Season 3!

Game Update 2.10.2 will be applied during this maintenance, and includes the return of 16-Player Operations to the Group Finder, a UI indicator for the subscriber 12x XP boost, and bug fixes. As with all pre-maintenance information, this is subject to change and shouldn’t be considered final until the servers come back up!
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
Slot Machine Decors will be available in the Binary Star Realty reputation for 1C
(The 1c Slot Machines will put in game with 2.10.2, and will be removed with 3.0) 

Season 3 rewards 

Well all I can say is I'm glad this seasons rewards are looking better than the last -if you remember the hat controversy. >>
This is the season for furious action! We hope everyone has been enjoying Season 3 thus far and ready for more intense action as we get closer to the wire. Giradda and Baron Deathmark have once again graciously opened up their personal collection of antiques and prized possessions to honor the glorious entertainment you are obliged to offer!
Our goal is to get the rewards out to you, the PvPer wanting to best every opponent in the Arena of Death, sooner so you can hunker down and get to a’ slaughtering! Excitement begets excitement and we hope this gets your PvP juices furiously flowing.
Without further ado here is one of the Tier 1 rewards (an oft requested mount from our Reward Suggestion thread in the PvP Forums):
Above is just a taste of the rewards we are offering in Season 3. In addition to these rewards Giradda will be offering (but yet can’t show off) a new armor set, decoration trophies, a new weapon set, a unique color crystal and a Top 96 character reward! 

Thursday, 16 October 2014

I/O You All My Money

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Surprisingly quiet news today, as Google posted on their blog (I mean, what talentless idiots use Blogspot, right?) yesterday detailing and announcing their new lineup of devices and the new operating system, Android Lollipop. Said operating system seems similar to Windows 10, as it aims to link all of Google's devices together, from your watch to your car. The headline feature not outlined at Google I/O earlier this year is "Material Design", which means that every device running Android Lollipop will always look familiar to each other. It's a nice touch, but the new power saving feature is cool, as it can extend battery life of any device by up to 90 minutes. There's also the ability to view notifications from the lock screen (A la iOS) and now you can unlock your phone by pairing it with another Android device that you own.

Onto the new hardware. These new devices are the flagship for Lollipop's fleet, with Motorola delivering the long-rumoured Nexus 6 phone, and HTC developing the new Nexus 9 tablet. The phone is aesthetically pleasing, with a curved aluminium edge, and packs a quad-core 2.7GHz Snapdragon processor. It also includes a new Turbo Charger: a new charger that can provide 6 six hours of use with only a 15 minute charge time. Its 6-inch screen means that it's well into phablet territory, and it's even bigger than the iPhone 6 6 Plus.

If the phones are getting bigger, the tablets must too, and HTC's new Nexus 9 is 2-inches bigger than the successful Nexus 7 tablets, but is still only 7.95mm thick. The small size hides the fact that this not that bad of a tablet: 2GB of RAM and a 64-bit Nvidia 2.3GHz processor mean that it's about on par with most high end phone of the last year. It also has an 8MP rear camera, usually a luxury for a tablet of this size, and with most Google tablets always friendly to the wallet, this could be a great value tablet.

Last of all is probably the most innovative of the bunch: the Nexus Player. Created by ASUS, this is Google's first whack at their own Android microconsole, and it's a stylish one. The sleek disc will look good under any TV, and has a black remote to go with it, complete with microphone so you can use your voice to scour the user-friendly Android TV interface. It may seem weak in terms of power, with only 1GB of RAM and a 1.8GHz CPU, but games on mobiles aren't usually demanding, and I'm sure there'll be slurries of games developed for the Nexus Player.

What do you guys think about this new lineup? Do these products seem better than Apple's lineup? Tell us in the comments below!