Wednesday, 17 September 2014

SWTOR Lowdown: 2.10 patch notes and 3.0 announcement!

Hey guys,

Here are the patch notes that were for game update 2.10. I know this game out a few weeks ago but I was busy and did not have much time to blog. But from now on patch notes will continue to be uploaded on patch day. Also in this article I will include the 3.0 teaser announcement and trailer so enjoy. And remember to keep an eye out for my article about my views on 2.10 and3.0 this weekend. 

The patch notes 

Highlights

  • New Flashpoint: Legacy of the Rakata! The Forged Alliances storyline culminates on the remote, tropical world of Rakata Prime in this thrilling Level 55 Tactical Flashpoint.
  • Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins September 9th at 05:00 PDT/12:00 GMT and ends September 19th at 05:00 PDT/12:00 GMT
  • Welcome to Ranked Warzone Arena Season 3! Join the brutality in the Ranked Warzone Arena queue as we begin our third season of carnage. The Leaderboards have been updated for Season 3, and the Season 2 results have been archived.
  • Nightmare Power has been removed! The Nightmare Power buff has been removed from The Dread Palace, and the “Deposer of the Dread Masters” title can no longer be obtained. Congratulations to all who overcame this challenge!

General

  • Conquest Objectives can now be tracked by checking the “Track” option in the Conquest UI.
  • Warzone Conquest Objectives have been redesigned:
    • “Ranked Warzones: The Proving Grounds” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
    • “Unranked Warzones: The Killing Fields” now requires playing 10 matches. Its point value has increased to 3,000 and it is no longer repeatable.
    • “Unranked Warzones: The Front Lines” now awards 250 points for any single unranked warzone match and is repeatable.
    • “Warzones: Total Domination” now awards 500 points for any single warzone match victory and is repeatable.
    • “Warzones: Destroy the Enemy” now awards 2,000 points (up from 1,000).
  • If a guild that controls a planet disbands, the leaderboard now updates to say that “No guild controls this sector.”
  • Guild Strongholds now properly receive double Prestige after the Guild that owns it conquers a planet.
  • The Codex entry “Organizations: Tomb Raiders” is now obtainable by Imperial Agents and Bounty Hunters on Korriban.
  • The Codex Entry “Species: Flesh Raiders” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Persons of Note: Satele Shan” is now obtainable by Smugglers and Troopers on Tython.
  • The Codex Entry “Organizations: Twi’lek Pilgrims” has been removed from the Codex of Smugglers and Troopers.
  • The Codex Entry “Carrick Station” is now obtainable by Republic players.
  • The Codex Entry “Vaiken Spacedock” is now obtainable by Imperial players.
  • Officer Notes are once again available in the Guild UI.
  • Players can now click through the World Map while in motion.
  • Players who join or leave a guild while on a planet with Orbital Support now have the Orbital Support effect granted or removed as required.
  • Players are now notified if a Flagship Rename fails due to an invalid name.
  • Cancelling a Flagship Rename no longer resets the Flagship’s name to default.
  • Using a Flagship Rename item without initially naming the Flagship no longer consumes the provided Flagship rename.

Cartel Market

  • The Decoration “Republic Voss Embassy Sign” is no longer available on the Binary Star Realty vendor.
  • The Weekly cap for Binary Star Realty reputation has been removed.
  • Corrected an issue that rendered Emotes introduced in the Nightlife packs unusable.

Classes + Combat

Jedi Knight
Sentinel

Combat

  • Opportune Attack now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Hand of Justice now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Precision Slash. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Saber Storm now reduces the cooldown of Precision Slash by 1.5/3.0/4.5 seconds.

Watchman

  • Mind Sear no longer has a rate limit of 6 seconds.
Sith Warrior
Marauder

Carnage

  • Execute now triggers 50/100 percent (up from 15/30 percent) of the time when Ataru Form deals damage.
  • Slaughter now triggers 20/40/60 percent (up from 15/30/45 percent) of the time when Ataru Form deals damage and no longer finishes the cooldown of Gore. This effect can only occur once every 20 seconds.
  • In addition to its other effects, Sever now reduces the cooldown of Gore by 1.5/3.0/4.5 seconds.

Annihilation

  • Pulverize no longer has a rate limit of 6 seconds.
Jedi Consular
Sage
  • In addition to increasing maximum Force, Force Studies now also increases Armor rating by 20%.
  • Force Mend no longer causes a global cooldown.
  • Noble Sacrifice now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Seer

  • Master Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sage’s Force Wave.
  • Using Noble Sacrifice with a stack of Resplendence no longer causes a global cooldown.
  • Amnesty now allows Force Potency to finish the cooldown of Mental Alacrity, in addition to its other effects.
  • In addition to the bonus healing increase, Clairvoyance now also has a 20/40/60% chance to make the Sage’s next Benevolence activate instantly whenever the Sage activates any healing ability other than Benevolence. This effect lasts up to 10 seconds, gets consumed when Benevolence is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Noble Sacrifice no longer consume health when used with a stack of Resplendence, rather than restore 3% of max health over 6 seconds after use.
Shadow

Infiltration

  • Force Breach now properly calculates damage based on the current number of Breaching Shadows. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Clairvoyant Strike now has a base cost of 23 Force (down from 25).
  • Clairvoyance now increases the chance to trigger Shadow Technique by 12.5% per Clairvoyance stack, in addition to its other effects.
  • Profundity can now occur once every 9 seconds (down from 10 seconds).
Sith Inquisitor
Sorcerer
  • In addition to increasing maximum Force, Force Attunement now also increases Armor rating by 20%.
  • Unnatural Preservation no longer causes a global cooldown.
  • Consumption now has a 1.5 second cooldown (to keep it from being used more than once every 1.5 seconds in situations where it has no global cooldown).

Corruption

  • Corrupted Speed now places a Hindered effect that lasts 4 seconds on enemies damaged by the Sorcerer’s Overload.
  • Using Consumption with a stack of Force Surge no longer causes a global cooldown.
  • Reverse Corruptions now allows Recklessness to finish the cooldown of Polarity Shift, in addition to its other effects.
  • In addition to the bonus healing increase, Penetrating Darkness now also has a 20/40/60% chance to make the Sorcerer’s next Dark Heal activate instantly whenever the Sorcerer activates any healing ability other than Dark Heal. This effect lasts up to 10 seconds, gets consumed when Dark Heal is activated, and cannot occur more than once every 10 seconds.
  • The 4-piece PvP healing set bonus has been modified to make Consumption no longer consume health when used with a stack of Force Surge, rather than restore 3% of max health over 6 seconds after use.
Assassin

Deception

  • Discharge now properly calculates damage based on the current number of Static Charges. This results in the damage at 1 stack being increased, the damage at 2 stacks being decreased, and the damage at 3 stacks remaining the same.
  • Voltaic Slash now has a base cost of 23 Force (down from 25).
  • Voltage now increases the chance to trigger Surging Charge by 12.5% per Voltage stack, in addition to its other effects.
  • Saber Conduit can now occur once every 9 seconds (down from every 10 seconds).
Smuggler
Gunslinger

Saboteur

  • Jury-Rigged Mods now reduces the Energy cost of Charged Burst by 2/4/6 and the cooldown of Sabotage Charge by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Hightail It. Damage per Bomb has been increased by 50%.
  • Incendiary Grenade has been redesigned!
    • Incendiary Grenade no longer has a cooldown. A Saboteur can only have one Incendiary Grenade deployed at a time.
    • Damage is now distributed evenly throughout the Grenade’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Grenade has been increased.
    • A target under the effect of Shock Charge who is hit by any Incendiary Grenade damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.
Imperial Agent
Sniper

Engineering

  • Imperial Auto Loader now reduces the Energy cost of Snipe by 2/4/6 and the cooldown of Explosive Probe by 4/8/12 seconds (up from 1.5/3.0/4.5 seconds), in addition to its other effects.
  • A target can now only be impacted by a maximum of 2 Scatter Bombs per Covered Escape. Damage per Bomb has been increased by 50%.
  • Plasma Probe has been redesigned!
    • Plasma Probe no longer has a cooldown. An Engineer can only have one Plasma Probe deployed at a time.
    • Damage is now distributed evenly throughout the Probe’s duration, and is dealt every 1 second.
    • Overall damage dealt by the Probe has been increased.
    • A target under the effect of Interrogation Probe who is hit by any Plasma Probe damage (not just the initial strike) is now stunned. A target can only be stunned once every 18 seconds.

Flashpoints + Operations

  • Tactical Flashpoint: Legacy of the Rakata is now available.
  • Major Travik’s and Major Imos’ Advanced Absorption Shields are now removed during their Assault on Tython encounters, regardless of which order the other enemies are defeated.

3.0 announcement and trailer 

New SWTOR video released today to provide a tease into the upcoming 3.0 expansion.

What did you think of the 3.0 announcement ? Tell us in the comments bellow ! 

Monday, 15 September 2014

Preemptive Previews: FIFA 15

Image from www.fifasoccerblog.com
Look at that grass. Beautiful, isn't it? It's as if, even if the game was horrible, we'd all still be longing for it. Well, that isn't the case: however wondrous the grass may be here, the metaphorical grass just isn't green enough. As the demo starts, one thing immediately hits me: FIFA 15 is striving to not be a football game, but a football matchday simulation. This means that there's a mighty focus on presentation; good for the first couple of matches, but soon it gets infuriating, and just becomes another thing to skip through. I don't want to watch two cutscenes concerning a goal kick.

Presentation is also an issue in the Team Management menu, too, but on the other end of the scale. EA are trying to make the menus for streamlined, but are oversimplifying things. In important matches, the right substitution is essential, and instead of the stats for the players, we are treated to a graph concerning a player's five abilities. Sure, it looks nice, but hardcore stats just aren't accessible enough.

EA have also stated that they want to capture the emotion of the game, but despite the player's faces being ever the more detailed, scanned with EA's GameFace tech, they always express the same "emotion". They're about as passionate as Vicente del Bosque on a rainy day in Stoke. Even when a goal is scored and players start to do whatever stupid celebration EA have added that concerns the latest dance craze of the youth.

Hey Playstation, Craft This!

Image from www.gameskinny.com
"Oooh, great! Another game to wear on a T-Shirt at E3!" (Phil Spencer, Never)

Kinda obvious news today, as Microsoft have bought out Mojang, the creators of Minecraft, they announced in a post on the Xbox Wire. Yup, even though the popular blockulator just released on PS4 and has a PS Vita version coming soon, the Swedes have decided to pledge their allegiance to Microsoft. Then, Microsoft tried their hand at pledging(?), stating that they "plan to continue to make Minecraft available across all platforms." Good news for Playnationers, Appeople and Andruids.

Yup I tried hard to make those nicknames. And failed.

Ever since the Minecraft Xbox 360 Edition was launched, it's been in the top 10 charts of most countries. Just look at last week's charts: it's still there, meaning that this acquisition is a great one for Microsoft, even though the whopping $2.5 billion price tag (Screw you, peasants) may seem steep. It's set to be a great love affair, as companies like Turn 10 Studios and 343 Industries have thrived under Spencer's guidance.

Still, what's happening to Mojang once they become a Microsoft Studio? What will happen to projects like Scrolls, and will Minecon continue? Well, in an FAQ on the Mojang website, the Mojangstas *shudder* answered a lot of FREQUENTLY ASKED QUESTIONS. The biggest news it that founders Markus "Notch" Persson, Carl Menneh and Jakob Porser are leaving the studio, and it turns out that the reason Mojang wanted to be bought was because "Over the past few years, he's {Notch} made attempts to work on smaller projects but the pressure of owning Minecraft became too much for him to handle."

Oh yeah, and for all of you Rhotac kids, offensive teens and forgetful men, MINECON will be returning next year.

What do you guys think? Will Mojang thrive under Phil? Is that what she said? Tell us in the comments below!

Tuesday, 9 September 2014

PURITY HAS BEEN DESTROYED

Image from attackofthefanboy.com
*endless weeping*

Scream-inducing news today, as one of the most reliable, light-hearted and industry-trend-ignoring game series has had it's soul eaten. That's right, the upcoming Lego Batman 3 game is getting a season pass and therefore DLC, Warner Bros announced in a press release that Eurogamer spotted. There'll be six packs, each containg one story mission and new characters, with the first 3 packs pooling together 40 new minifigures to play as. Each pack will cost £2.55, and the season pass will cost £12.97, saving your once-innocent wallet just over £2. The first 3 packs will launch on the day of release for Xbox 360, Xbox One, PS4, PS3 and PC, meaning that Wii U, 3DS and PS Vita owners "sadly" won't get the DLC. What the release is basically saying is that, if you're not a heartless, soulless , hollowed-out body, migrate to Nintendo land.

It's just a test of character, really.

The first 3 packs are the Man of Steel pack, where you play out Superman's origin story and send him to Earth when Krypton is being destroyed, The Dark Knight Pack, in which you chase down Two Face, a scene from The Dark Knight, and the Batman 75th Pack, in which you.... celebrate the 75th anniversary of the Bat? Well maybe this DLC isn't all bad, then...

That's a good point: DLC has been done well, and with Traveller's Tales never ceasing to put charm, care and wit in their games, this could be another one of those great DLCs. With a pretty low price, new characters (Hopefully meaning new abilities) and new levels, too, this could be a great add-on to the core game. And that's why I really don't mind this DLC at all: it's only an add-on. Even if you don't buy the DLC, there'll still be a long narrative to discover, there'll still be lots of different set-pieces, and most of all, there'll still be over 150 characters. 

But what do you guys think? Are you annoyed that such a pure series is getting DLC? Tell us in the comments below!

Monday, 8 September 2014

Revelation Revolution

Image from es.residentevil.wikia.com
Resident Evil Revelations 2: Now with 100% LESS Resident Evil 6!

Some great news regarding the next Resi game was announced in the latest GamesMaster magazine, Push-Start discovered. The first big piece of news regards the characters: pure heroine (See what I did there? I DID NOT STEAL THAT FROM LORDE!) Claire Redfield returns, and the daughter of Resi 1's hero Barry Burton, Moira Burton. While Redfield has been somewhat of a series stalwart, (She's been in pretty much every RE game since Resi 2) Moira was only ever mentioned in the first game, then forgotten about. Thankfully, Moira won't be a needy, annoying escort character a la Ashley Graham, instead being a supporting, helpful NPC, and GamesMaster has suggested that the campaign could be playable in co-op. Said campaign takes place between RE 5 and RE 6 (I'm trying my hardest to abbreviate dammit!), where Claire and Moira have been trapped inside an abandoned prison.

So THAT'S why she campaigns for human rights.

It'll also be a Resident Evil more akin to a survival horror game, rather than the last few action-focused numbers. There will be new enemies as well, with the Afflicted being the next main enemy. According to producer Michiteru Okabe, who spoke to GamesMaster, claimed that they "may look like zombies, but are in fact something quite different.".

Why do zombies always have to eat brains? Why can't the next mind-control disease make all the infected turn into Swansons? THEN they'd be the ultimate enemy, if the Swanson pyramid of Greatness is anything to go by. 

What do you guys think? What should the next virus be? Tell us in the comments below!

Saturday, 6 September 2014

Come On Kiddies, Put On Your Puppy Eyes!

Image from phandroid.com
"Trick or Treat! Do you have those $19 million sweets?" (Silicon Valley, Halloween)

JUSTICE news today, as the Federal Trade Commission has forced Google to pay $19 million back to children who have accidentally bought in-app purchases (Cheers, Eurogamer). If you're one of the "lucky" people who's kids have blown tens and hundreds on microtransactions since they were inaugurated in 2011 (The darkest year of my life), then 1) you could be viable for a refund and 2) blame your kids for atrocities such as Dungeon Keeper.

OK, maybe not that last part. The whole reason he FTC have been enforcing laws and forcing companies like Apple and Google to refund money is because of how easy it is to pay for a microtransaction without knowing it. If a notice keeps popping up and you accidentally press it, then it's not your fault that you've spent that.

This follows the European Commission's announcement back in July when they enforced a law stating that no game could be marketable as "free" if it involved microtransactions, and Google responded by completely removing the free tag from all of it's games.

What do you guys think? Are enough actions being taken against in-app purchases? Or is it our fault if we don't be careful around apps? Tell us in the comments below!